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106  Gaming Stuff / Military Games / Re: Phyiscal game or Vassal style play on: July 16, 2014, 02:26:38 pm
Physical only.

Never tried VASSAL gaming, but I did look into SFB Online, which is a similar program but specific to SFB. It just didn't click for me.

I've done a few PBEM, but that was with the physical board set up and just exchanging moves in a text file. I was also part of a Diplomacy game that was run through e-mail at our office. We mailed moves in daily and the moderator sent us a JPG with an updated map.

If I want to play on the computer, I want to play a computer game. If I want to play a boardgame, I prefer the physicality.
107  General Category / Fuck it all / Re: Board Game ****es! on: July 16, 2014, 02:22:40 pm
Five more days for the dots.

I thought THEY were a safe way to avoid saying anything bad about anyone. Tongue
...

Really? Seriously? Dafaq.

They have it in for you, man.
108  Gaming Stuff / Sports Games / Re: Football Games on: July 15, 2014, 09:31:33 pm
You're ****ting me, right?


That's disturbing... In a good way.
109  Gaming Stuff / General Gaming Discussion / Re: What's your breakdown of gaming time? on: July 15, 2014, 03:35:48 pm
That link doesn't work for me. Just sends me to a blank page.


Takes a long time to load.
There was some intermediary link when I first clicked your first link. It looked like some ad tracking or referral site or something.
110  Gaming Stuff / General Gaming Discussion / Re: What's your breakdown of gaming time? on: July 15, 2014, 03:32:47 pm
Try highlighting and copying this into your browser:

http://friendlessstats.dtdns.net/dynamic/index.html

for the main page.

To see Calandale's info:

http://friendlessstats.dtdns.net/dynamic/result/calandale#florence
111  Gaming Stuff / Political Games / Re: Political interactions are among my favorite designs on: July 15, 2014, 02:35:29 pm
I've always wanted to play Diplomacy.
Not that I've played Dip much, but it's never gone well.

FFG's Warrior Knights has some good political rules plus it's a solid multiplayer wargame.
112  Gaming Stuff / Military Games / Re: 'Dead' wargame systems - why does it matter? on: July 15, 2014, 02:33:40 pm
Scanner?
Sometimes, but that's a lot of work and we're pretty gawddamn lazy.
113  Gaming Stuff / Military Games / Re: 'Dead' wargame systems - why does it matter? on: July 15, 2014, 02:30:22 pm
I do prefer games that have PDF rules available. My wargame buddy and I don't have a lot of time, so we prefer to spend most of it playing, instead of rules explanations, set up, etc. With a PDF, the player who doesn't own the game can at least read the rules ahead of time to gain some familiarity. (I learn a lot better when I have the components to push around while reading, however, so it's not perfect.)

I'd go as far to say, that if we can't have a PDF of the rules, we probably won't play it. And that is a potential strike against older, dead games.
114  Gaming Stuff / Sports Games / Re: Motor racing games! on: July 15, 2014, 02:25:40 pm
I like Speed Circuit because it's more a simulation of driving a car. Your speed is scaled and chosen by you. It's also a guessing game between you and the other drivers. This is unlike Formula D where dice determine your movement.

A friend owns Speed Circuit. We've been meaning to try it sometime.

The dice in Formula D do control the distance you move, but the non-standard distribution of numbers on those dice gives each player a fair amount of control over their car. Not perfect control, but a game with perfect control and sequential movement would be pretty boring. I never feel that Formula D unfairly penalizes me with randomness. If I make a mistake and crash out in Formula D, it was my fault, not the dice. Also, if I don't win, it usually means I wasn't aggressive enough or didn't take enough chances. The player that pushes their luck the most without getting burned is usually the winner. That works for me.
115  Gaming Stuff / Military Games / Re: 'Dead' wargame systems - why does it matter? on: July 15, 2014, 02:21:51 pm
Whether a game or system is dead is pretty irrelevant to me. The bigger problem is the large number of games published each year that I want, buy, read, punch and stick on the shelf -- without getting played. My unplayed stack is rising faster than I can play games off of it.

I don't even consider whether or not a game is dead when I finally play it.
116  Gaming Stuff / Military Games / Re: Pinnacle Games on: July 15, 2014, 02:18:09 pm
Every time I see this topic, I think it's about a company. 'Pinnacle Games' would be a great name for a game publisher.   Cheesy

Yep, looks like someone agreed with you:

http://www.peginc.com/

117  Gaming Stuff / General Gaming Discussion / Re: What's your breakdown of gaming time? on: July 15, 2014, 02:15:29 pm
I had no idea there was such a thing, so I signed up and have to wait to see.

Thanks for the heads up.
118  Gaming Stuff / Military Games / Re: If you love a topic... on: July 15, 2014, 02:08:22 pm
Historical accuracy isn't something that I care too much about, unless it's egregious. I'm not much of a history buff so the little details escape me. If someone uses a B-17G instead of a B-17H, oh well.

I want games to "feel" right more than anything else.

If I like the topic, I am more than willing to forgive little sins.
119  Gaming Stuff / Military Games / Re: Does ASL naturally attract pussies? on: July 15, 2014, 12:07:42 pm
The community of ASL players is large enough that you find all kinds of people.
120  Gaming Stuff / Military Games / Rules That You've Completely FUBAR'd on: July 15, 2014, 01:28:48 am
No matter how hard I try, I completely screw up one rule or another every single game. Sometimes in a BIG way.

Playing Cave Evil, only do realize half-way through, after eliminating one player in combat, that each player is supposed to roll dice in combat. We had just been comparing combat values straight up, with no randomness.

In Combat Commander, we started by adding the combat strength of ALL units in the firegroup instead of +1 for each additional attacker. Man, combat was deadly.

I'm fairly certain that I've played more ASL rules wrong than right.

Anyone else?
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