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Would you play an abstract with the complexity of a wargame?

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Author Topic: Would you play an abstract with the complexity of a wargame?  (Read 1370 times)
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« on: July 20, 2014, 11:25:47 am »

I think the hardest part about trying to learn such a complex abstract would be that you couldn't tie it to real-world concepts. One of the things that makes learning the rules for something like ASL relatively easy is that they're logical in terms of mapping real-life situations (e.g. "Yeah, it makes sense that I should take a -DRM if my guy is moving in the open"). At least you can visualize it. With an abstract, it would be damned hard to lay on rules and exceptions to rules when they're not grounded in anything resembling reality.
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