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VG's Civil War...and CDGs

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Author Topic: VG's Civil War...and CDGs  (Read 1099 times)
capt_s
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« on: July 21, 2014, 05:43:41 pm »

I have an easier time mentally justifying storing up low OP cards for a more expensive action (queuing) than I can in stacking the deck (culling, but I am not sure that this is what you are referencing).

With queuing, I tend to think of it as knowing you have a bad harvest, lack of political will, etc and so concentrate the meager resources in fewer, more critical directions. Besides, without queuing some games like Washington's War or FtP (which I think has it) would be pretty tough for one side to do much of anything.

Culling though .... I am not sure about. PoG is a good example. I understand the concept and desire from a game perspective, but less so from a historical one. Again, one more reason why I slide PoG more towards "game" rather than "simulation". Not that it isn't a hoot to play mind you.
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