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'Dead' wargame systems - why does it matter?

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Author Topic: 'Dead' wargame systems - why does it matter?  (Read 2242 times)
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« Reply #15 on: July 15, 2014, 01:14:58 pm »

The biggest barrier I find for "dead" systems is that with my pool of local opponents (and online VASSAL ones too for that matter) is that the games can be hard and/or expensive to find.

I loved Great Medieval Battles from SPI when I was in high school, and played it endlessly with a friend of mine. It's a 35 year old game. I even have two copies.

Nobody else I know does. And the rules aren't online. And copies are rare and hard to come by. I can certainly teach my opponents to play, but when we have a large repertoire of current in print easily available games in common, it becomes yet another barrier to getting these "dead" games to the tabel.

If I were a solo player, it wouldn't matter. And at that, I buy games I want for any number of reasons, including ones that simply won't ever get played.
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