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'Dead' wargame systems - why does it matter?

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Author Topic: 'Dead' wargame systems - why does it matter?  (Read 1818 times)
Calandale
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« Reply #15 on: July 15, 2014, 02:26:54 pm »

I can certainly teach my opponents to play, but when we have a large repertoire of current in print easily available games in common, it becomes yet another barrier to getting these "dead" games to the tabel.


I find this preferable (from either side) from coming in to play something everyone knows, for some reason.
Maybe because I have to relearn everything anyhow.
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