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'Dead' wargame systems - why does it matter?
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'Dead' wargame systems - why does it matter?
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Topic: 'Dead' wargame systems - why does it matter? (Read 2242 times)
Calandale
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Re: 'Dead' wargame systems - why does it matter?
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Reply #15
on:
July 15, 2014, 02:26:54 pm »
Quote from: Empreur on July 15, 2014, 01:14:58 pm
I can certainly teach my opponents to play, but when we have a large repertoire of current in print easily available games in common, it becomes yet another barrier to getting these "dead" games to the tabel.
I find this preferable (from either side) from coming in to play something everyone knows, for some reason.
Maybe because I have to relearn everything anyhow.
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