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'Dead' wargame systems - why does it matter?
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'Dead' wargame systems - why does it matter?
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Topic: 'Dead' wargame systems - why does it matter? (Read 2215 times)
sparty
I can't wait to play that ... someday...
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Re: 'Dead' wargame systems - why does it matter?
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Reply #30
on:
July 18, 2014, 12:43:37 pm »
Thanks for the updates. I will never forget my Christmas morning in 1992 opening up Car Wars Deluxe and Midville. I'm sure my dad won't either as he realized as soon as the box was opened that he'd be responsible for cutting out all those cars with a hobby knife...he merely sighed and went to work on it. Now I'm the father and realize what a pain in the butt it is to take time out of the day to do that kind of tedious work when there are guests at the house and other things that need attention!
All that to say ... when the kickstarter gets released (HOPEFULLY in 2015!!!!) I'll be the first person in it pledging away like a damn fool. I loved what I got from the Ogre KS and the wait was TOTALLY worth the payoff.
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anarchy
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Re: 'Dead' wargame systems - why does it matter?
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Reply #31
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July 18, 2014, 01:00:44 pm »
Kevin,
Thanks for the details. Glad to hear they are putting the new edition of Car Wars into gear.
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Meh.
usrlocal
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Re: 'Dead' wargame systems - why does it matter?
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Reply #32
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July 26, 2014, 11:27:13 pm »
Thread continues here:
http://thegamebox.gamesontables.com/index.php?topic=16.0
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