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Designer Notes

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Author Topic: Designer Notes  (Read 1463 times)
LuckyDiceRolls
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« on: July 26, 2014, 07:38:59 am »

I am designing wargames

Im afraid the last thing I care about is how Ill get it printed when Im done

this may be an oversight on my part but I am far more concerned with the level of specificity in my game and how well it actually plays

I am thinking about publishing someday, but right now I have a lot more work to do on the rules themselves; figuring out what should be included, what needs to be edited to preserve fluid game mechanics, and what can be added without stretching out the overwhelming nature of modern warfare

in the **** it all section I posted a thread about logistics, which has quickly devolved into a discussion of the most tedious aspect of game design, namely, that rules which are specific usually become quite detrimental to the 'fun' aspect of a game

striking a middleground in this dichotomy is not easy, and requires much soul searching and talking to fellow wargamers
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