yes, I kinda expected this would happen
can you tell me what you liked about those supply rules in that
gulf strike
boardgame which I could never afford anyway?
Not really. It's been many many years since I've played.
I CAN tell you about a couple WWII systems with good solid logistics though.
In the OCS, you actually haul supplies into range of the fighting. The supplies are
still abstracted (i.e. you don't account for all the different TYPES of materials).
This is a stronger focus than most operational boardgames though. Probably one
which could be used for modern warfare even - just with more reliance on air transport vectors.
In The Desert Fox, you have to set up a network of supply dumps and transport
resources. If you get your balance right for that, you barely spend supplies at
all, but if you're trying to run a campaign on the fly, you end up using up resources
which come into the theater in fairly limited (for the Axis at least) quantities. Again,
more detail than most designs at that level.
For tactical stuff though, I don't think I've played anything later than ACW that worries about individual
resupply in detail.