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what are the best rules for modern LOGISTICS which you have used?

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Author Topic: what are the best rules for modern LOGISTICS which you have used?  (Read 761 times)
rstites25
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« on: July 25, 2014, 06:40:23 pm »

yes, I kinda expected this would happen
can you tell me what you liked about those supply rules in that
gulf strike
boardgame which I could never afford anyway?



In the OCS, you actually haul supplies into range of the fighting. The supplies are
still abstracted (i.e. you don't account for all the different TYPES of materials).
This is a stronger focus than most operational boardgames though. Probably one
which could be used for modern warfare even - just with more reliance on air transport vectors.


The problem with the lack of differentiation is that, from what I understand, the OCS vets rarely use artillery because it isn't an efficient use of the supply points. Moving supplies around to keep them where they're useful is already hard enough, I'm not sure it would really be feasible to provide two separate counters.

I wonder if two (maybe more?) types of supply points could be tracked off-board. You would generically move supply points around on the map like normal, but when you used them you would cross them off the particular off-board track, e.g. you need 3 SP of artillery you remove three SPs within range of the the particular unit off the map and then 3 from the off-board track. To a certain extent the model would assume that someone lower in the command chain has sent the artillery supply to the areas where the artillery units actually are in order to compensate for where you'd use a disproportionate amount of a particular SP type.
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