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Flavor Text

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Author Topic: Flavor Text  (Read 1395 times)
anarchy
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« Reply #15 on: July 25, 2014, 11:47:28 pm »

. Mansions of Madness is atmospheric because you have one player that knows the inside details and everyone else is in the dark.


I think that's right. For me, if the design doesn't evoke the circumstances correctly,
it doesn't matter how much flavor text there is going to be, I'm not going to get there.

Even in RPGs, I cut to the chase of the system - ignoring all the poetry and crap

You must have hated 'Tales of the Arabian Nights'.

Not really. The flavor text IS the game.  Well, unless you act it out.

It's probably impossible to act out everything in Tales. Would be fun to watch them try, tho.
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Meh.
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