The High Frontier second expansion is feeling that way to me (though no wargame).
I'm going to play an HF scenario to catch back up on the core rules to get to where I can tackle it though.
I picked up the new expansion a while back too, but haven't had time to look at it very closely yet. Isn't it supposed to streamline some parts? Like not linking political events to the movement track?
I don't know if that's streamlining. There are a few little fixes - some for incongruities like that,
and some for gameplay/balance. Most of it is these modules though - each supposedly stand-alone,
and I'm finding them impossible to grasp without moving pieces around first.
Phil's rules just keep getting worse and worse.