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Calandale
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« on: July 08, 2014, 11:59:26 pm »

We can handle this at any time - but should we open eurogame and AT sections? How about family games? And so on....


Right now, I suspect most who will come are wargamers of one sort or another.
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kira1y
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« Reply #1 on: July 09, 2014, 06:32:48 am »

We'll need something for ASL and Twilight Struggle!!!  Cheesy
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Calandale
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« Reply #2 on: July 09, 2014, 09:28:25 am »

Funny thing, I don't even know what I'd classify TS as, if given only a couple options.
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kira1y
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« Reply #3 on: July 09, 2014, 10:35:49 am »

Funny thing, I don't even know what I'd classify TS as, if given only a couple options.
I've always just classified it as a hand-management, area-influence type of game.
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Calandale
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« Reply #4 on: July 09, 2014, 11:08:33 am »

Funny thing, I don't even know what I'd classify TS as, if given only a couple options.
I've always just classified it as a hand-management, area-influence type of game.

It has a stronger link to reality than just talking about mechanisms would indicate though.
There's a whole class of games like this - Pax Britannica for example. Moderate simulation
value, broad conflict depiction, but clearly not what we'd think a wargame is.

If euros never appeared, there would be no issue though.
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« Reply #5 on: July 09, 2014, 11:31:35 am »

It has a stronger link to reality than just talking about mechanisms would indicate though.
Agreed. I'm not knocking the games simulation value or its presentation of history, I just tend to break all games down into abstract mechanisms. For me Twilight Struggle does a good job of simulating the topic it represents, it just does so by using what I would consider euro-type mechanics, which isn't necessarily a bad thing.

I think one of the reasons that I like the game so much as compared to other games that try to use the CDG mechanism is that TS isn't really trying to be a wargame. I'm not sure I can really explain it that well, but other games like EotS, HvC, WW, and so forth seem like they're trying to mash the CDG concept into a "real" wargame, with actual combat units and the like, and they just never seem to work well for me (PoG being an exception. Awesome game, even if the WWI simulation value blows). TS isn't trying to do mash any "real" wargame into a CDG - it's just a pure CDG.
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« Reply #6 on: July 09, 2014, 01:10:19 pm »

possible categories for a forum on wargaming:
1 setting the scene - making boards and surfaces for gaming
2 making and painting models
3 organizing orders and plans for wargaming
4 historical wargames
5 naval wargames
6 world war 2 era
7 modern era
8 those awful science fiction games
9 thinking outside the box kind of area where weirdoes like me with a bunch of ideas for strange new wargames can kind of bounce ideas around
10 a section just about the mechanics of wargame rules, the dichotomy of detail vs. game time, sources of statistics for making wargame rule tables and such
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Calandale
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« Reply #7 on: July 10, 2014, 12:05:06 am »

possible categories for a forum on wargaming:
1 setting the scene - making boards and surfaces for gaming
2 making and painting models
3 organizing orders and plans for wargaming
4 historical wargames
5 naval wargames
6 world war 2 era
7 modern era
8 those awful science fiction games
9 thinking outside the box kind of area where weirdoes like me with a bunch of ideas for strange new wargames can kind of bounce ideas around
10 a section just about the mechanics of wargame rules, the dichotomy of detail vs. game time, sources of statistics for making wargame rule tables and such

I don't want to make a lot of segmentation of the fora. Most of these can be served by singular threads, I think.
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Calandale
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« Reply #8 on: July 10, 2014, 02:52:43 pm »

Added sections for Economic and Political games.

Probably should add one for Sports too.


AND, considering making wargames into War Games - thus making Chess or Go applicable to the subject.
Topic seems more important than hobby, IMO.
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« Reply #9 on: July 10, 2014, 06:50:59 pm »


AND, considering making wargames into War Games - thus making Chess or Go applicable to the subject.
Topic seems more important than hobby, IMO.

That would also encompass Risk, IMHO. Not a value judgement -- just sayin'.
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Calandale
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« Reply #10 on: July 10, 2014, 07:10:26 pm »


AND, considering making wargames into War Games - thus making Chess or Go applicable to the subject.
Topic seems more important than hobby, IMO.

That would also encompass Risk, IMHO. Not a value judgement -- just sayin'.

Yep. And the card game War, I guess. But, in looking to segment gaming to fit into
categories. topic seems a good determinant. Easier than by hobby/branch of hobby.

And I still don't know what to do with TS.
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« Reply #11 on: July 10, 2014, 07:17:33 pm »


And I still don't know what to do with TS.

'Conflict simulation'.
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Calandale
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« Reply #12 on: July 10, 2014, 08:44:22 pm »


And I still don't know what to do with TS.

'Conflict simulation'.


I don't want to add fuzzy areas for fuzzy games. It is both military and (though not what I was thinking of)
political in essence. Maybe I need a geopolitical one. Tongue
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« Reply #13 on: July 14, 2014, 04:00:58 pm »

Tell you the truth, I think the best thing would be to have as few sections as possible: "Military Games", "Other Games", "**** It All", and "Site Direction". Otherwise things might get too dispersed.
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Calandale
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« Reply #14 on: July 14, 2014, 04:18:01 pm »

Tell you the truth, I think the best thing would be to have as few sections as possible: "Military Games", "Other Games", "**** It All", and "Site Direction". Otherwise things might get too dispersed.

I'd agree, if I wanted this to just be about wargames. Then there would be a wargame section and an other games
one. The decision on the particular categorization was because I wanted the site to not be a purely wargame hobby
centric one.
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