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Motor racing games!

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Author Topic: Motor racing games!  (Read 711 times)
Taed
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« on: July 14, 2014, 11:27:50 pm »

I've only played a few.  I really enjoy _Powerboats_, and it's really the 3-sided dice that hooked me.  _Formula D_ is a similar game, but I didn't like it so much.
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Calandale
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« Reply #1 on: July 14, 2014, 11:59:14 pm »

I remember liking AH's Speed Circuit well enough.
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« Reply #2 on: July 15, 2014, 01:11:33 am »

I like Formula D quite a bit. Good track variety and nice push your lock elements. At least one person completely misreads a turn once a game.

Anyone tried Thunder Alley from GMT?
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« Reply #3 on: July 15, 2014, 07:31:07 am »

I'm a sucker for racing games. Not really sure why, as I don't follow any type of racing in the real world (although I did follow the WRC for a few seasons).

I've toyed with Thunder Alley a bit and have really enjoyed it so far. We have a seven player VASSAL game scheduled for next week which should be a whole hell of a lot of fun. The whole idea of racing a team of cars is pretty cool and allows one to stay in the game when your cars start bailing on ya.

If I remember right, Um Reifenbreit uses the team concept as well. Been a while since I've played it, just remember having a blast with it.
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Carl Marl
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« Reply #4 on: July 15, 2014, 09:09:58 am »

I like Speed Circuit because it's more a simulation of driving a car. Your speed is scaled and chosen by you. It's also a guessing game between you and the other drivers. This is unlike Formula D where dice determine your movement.
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« Reply #5 on: July 15, 2014, 02:25:40 pm »

I like Speed Circuit because it's more a simulation of driving a car. Your speed is scaled and chosen by you. It's also a guessing game between you and the other drivers. This is unlike Formula D where dice determine your movement.

A friend owns Speed Circuit. We've been meaning to try it sometime.

The dice in Formula D do control the distance you move, but the non-standard distribution of numbers on those dice gives each player a fair amount of control over their car. Not perfect control, but a game with perfect control and sequential movement would be pretty boring. I never feel that Formula D unfairly penalizes me with randomness. If I make a mistake and crash out in Formula D, it was my fault, not the dice. Also, if I don't win, it usually means I wasn't aggressive enough or didn't take enough chances. The player that pushes their luck the most without getting burned is usually the winner. That works for me.
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« Reply #6 on: July 15, 2014, 03:57:39 pm »

I work part time at the Sonoma Raceway and have been thinking about getting Thunder Alley and coercing my coworkers into playing it
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« Reply #7 on: July 16, 2014, 08:24:03 am »

Formula D is kinda fun, the kids like it.
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« Reply #8 on: July 16, 2014, 04:13:43 pm »

I've toyed with Thunder Alley a bit and have really enjoyed it so far. We have a seven player VASSAL game scheduled for next week which should be a whole hell of a lot of fun. The whole idea of racing a team of cars is pretty cool and allows one to stay in the game when your cars start bailing on ya.

I'm really looking forward to this.  I have no interest in racing of any kind, but I've heard nothing but good things about this game and am excited to see it in action.
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Carl Marl
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« Reply #9 on: July 19, 2014, 07:09:29 pm »

I like Speed Circuit because it's more a simulation of driving a car. Your speed is scaled and chosen by you. It's also a guessing game between you and the other drivers. This is unlike Formula D where dice determine your movement.

A friend owns Speed Circuit. We've been meaning to try it sometime.

The dice in Formula D do control the distance you move, but the non-standard distribution of numbers on those dice gives each player a fair amount of control over their car. Not perfect control, but a game with perfect control and sequential movement would be pretty boring. I never feel that Formula D unfairly penalizes me with randomness. If I make a mistake and crash out in Formula D, it was my fault, not the dice. Also, if I don't win, it usually means I wasn't aggressive enough or didn't take enough chances. The player that pushes their luck the most without getting burned is usually the winner. That works for me.

If you do play, get a hold of the WBC rules variant. It extends the game a lot. http://www.lucidphoenix.com/sc/rules/rulesnew.asp?wbc=y But first play it with the basic rules or you might be overwhelmed.
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« Reply #10 on: July 19, 2014, 07:41:29 pm »

If you do play, get a hold of the WBC rules variant. It extends the game a lot. http://www.lucidphoenix.com/sc/rules/rulesnew.asp?wbc=y But first play it with the basic rules or you might be overwhelmed.
Thanks, Carl. Will do!
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« Reply #11 on: July 21, 2014, 03:47:40 pm »

Waddingtons Formula 1 is clearly the trend setter,
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