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Political interactions are among my favorite designs

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Author Topic: Political interactions are among my favorite designs  (Read 3614 times)
Calandale
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« on: July 15, 2014, 03:11:02 am »

Stuff like Republic of Rome or Junta. Even in Kingmaker, my favorite part was the
advanced parliament. I'm also big on election games like Road to the White House.


Just dropped too much money on a copy of the less known Founding Fathers game today.
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kira1y
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« Reply #1 on: July 15, 2014, 07:32:35 am »

Have you ever tried Die Macher?
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« Reply #2 on: July 15, 2014, 09:53:05 am »

If you like political interactions, 'Triumph of Chaos' is worth the trouble, IMHO. HerrDr has done a nice job of bolting a political system onto a PoG template. Works really well.
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Calandale
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« Reply #3 on: July 15, 2014, 09:56:29 am »

Have you ever tried Die Macher?

Yes. I didn't get much out of it. There were aspects that felt unbelievable to me,
and German players seemed to agree that it wasn't representative of actual politics.
A lot of fiddling about with little payoff.
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Calandale
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« Reply #4 on: July 15, 2014, 09:57:02 am »

If you like political interactions, 'Triumph of Chaos' is worth the trouble, IMHO. HerrDr has done a nice job of bolting a political system onto a PoG template. Works really well.

I know I had hell with the game, but I have no recollection of much political interplay.
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« Reply #5 on: July 15, 2014, 10:08:47 am »

Stuff like Republic of Rome or Junta. Even in Kingmaker, my favorite part was the
advanced parliament. I'm also big on election games like Road to the White House.


Just dropped too much money on a copy of the less known Founding Fathers game today.

I rather enjoyed the Parliament and bidding for offices in Crown of Roses.  I only ever played the PC version of Kingmaker, so I don't remember how Parliament worked there, but it was probably pretty similar to Crown of Roses, since the designer of that game indicated that his initial goal was to remake Kingmaker.  It ended up turning into something much more involved, though.
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Calandale
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« Reply #6 on: July 15, 2014, 10:10:01 am »

Stuff like Republic of Rome or Junta. Even in Kingmaker, my favorite part was the
advanced parliament. I'm also big on election games like Road to the White House.


Just dropped too much money on a copy of the less known Founding Fathers game today.

I rather enjoyed the Parliament and bidding for offices in Crown of Roses.  I only ever played the PC version of Kingmaker, so I don't remember how Parliament worked there, but it was probably pretty similar to Crown of Roses, since the designer of that game indicated that his initial goal was to remake Kingmaker.  It ended up turning into something much more involved, though.

One of a couple games I really wish hadn't been made with blocks.
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« Reply #7 on: July 15, 2014, 10:31:30 am »

If you like political interactions, 'Triumph of Chaos' is worth the trouble, IMHO. HerrDr has done a nice job of bolting a political system onto a PoG template. Works really well.

I know I had hell with the game, but I have no recollection of much political interplay.

Oh yeah! There's even a snazzy political factions influence grid!
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« Reply #8 on: July 15, 2014, 02:30:50 pm »

I've always wanted to play Diplomacy.
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« Reply #9 on: July 15, 2014, 02:35:29 pm »

I've always wanted to play Diplomacy.
Not that I've played Dip much, but it's never gone well.

FFG's Warrior Knights has some good political rules plus it's a solid multiplayer wargame.
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Meh.
Calandale
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« Reply #10 on: July 15, 2014, 02:41:59 pm »

I've always wanted to play Diplomacy.
Not that I've played Dip much, but it's never gone well.

I've enjoyed it F2F. Online sucked for me.

Quote
FFG's Warrior Knights has some good political rules plus it's a solid multiplayer wargame.

Definite improvement on the original, I think.
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« Reply #11 on: July 15, 2014, 02:46:24 pm »

I've always wanted to play Diplomacy.

Isn't that a military game?   Tongue

I played a lot of PBeM Diplomacy in the 1990s, but drifted away since.
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Calandale
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« Reply #12 on: July 15, 2014, 02:51:45 pm »

I've always wanted to play Diplomacy.

Isn't that a military game?   Tongue



Dunno WHAT to classify it as. It's so wrong as any kind of simulation that I can't tell
what it's meant to represent. I guess the terms 'armies' and 'fleets' might be a clue though.
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« Reply #13 on: July 15, 2014, 02:58:03 pm »

I've always wanted to play Diplomacy.

Isn't that a military game?   Tongue



Dunno WHAT to classify it as. It's so wrong as any kind of simulation that I can't tell
what it's meant to represent. I guess the terms 'armies' and 'fleets' might be a clue though.

From what I can tell, its a negotiation game at heart. Which I think would fall into the political category.
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Calandale
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« Reply #14 on: July 15, 2014, 03:31:30 pm »

I've always wanted to play Diplomacy.

Isn't that a military game?   Tongue



Dunno WHAT to classify it as. It's so wrong as any kind of simulation that I can't tell
what it's meant to represent. I guess the terms 'armies' and 'fleets' might be a clue though.

From what I can tell, its a negotiation game at heart. Which I think would fall into the political category.

But that's the mechanism. I wouldn't say all negotiation based games are about politics.

Think about a price-fixing game.
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