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The Multi-Player Problem

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Author Topic: The Multi-Player Problem  (Read 546 times)
Calandale
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« Reply #15 on: July 20, 2014, 10:40:25 am »

I like the idea of a multiplayer game in which players end up regularly shifting sides through a forced rule mechanic.  In effect, you must be the best steward possible whatever you're doing because you might end up playing from that perspective in the end.
I really like this idea.  Though it takes away from seeing your game spanning strategy come to fruition for one entity.  Are there any games in the consim variety that use this mechanic?


Geronimo, for one.
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sparty
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« Reply #16 on: July 20, 2014, 11:29:44 am »

The solo variant for No Retreat Russian Front, but it's not multiplayer.
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Calandale
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« Reply #17 on: July 27, 2014, 06:06:28 am »

New thread: http://thegamebox.gamesontables.com/index.php?topic=42.0

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