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Breaking the Boundaries - operational or strategic game generating tactical ones

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Author Topic: Breaking the Boundaries - operational or strategic game generating tactical ones  (Read 985 times)
Calandale
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« on: July 18, 2014, 11:45:08 am »


There were several types of these campaigns, but they all generally involved playing operationally on a map. When two forces met, the small portion of the map at that location was duplicated on a miniatures table. Where, of course, the battle took place.

This is the optimal, but requires tactical level maps for the whole campaign. I guess that would be easy with computer assistance.


A tactical design like Up Front would be the easiest to cope with this actually. But, I'm interested in choices of making the terrain work
for games with maps to maneuver on. That's what I want to see.



Quote
I suppose something like CWBS would provide a similar experience, but really only when playing the full, nine map 7 Days to allow for maneuver / concentration? The units there are brigades which would better allow for the tactical feel, but the scope there might be too small.


That does give a lot of room for broad strokes, but it still is a pretty limited campaign.

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