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the advantages of creating wargame boards from layers of cardboard

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Author Topic: the advantages of creating wargame boards from layers of cardboard  (Read 2739 times)
Calandale
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« Reply #15 on: July 17, 2014, 03:52:42 pm »



And now I must contend, that M.L.C.W.B.'s are the ONLY way
in which one can be sure of line-of-sight between units

you cant visualize line of sight.  it must be portrayed with a string
or thread
stretched between the firing unit and the target


This ONLY works if the scale of terrain is the same as that of the minis. That is very seldom the case.
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« Reply #16 on: July 17, 2014, 06:13:55 pm »

well yeah, kinda
I mean, it would be great if the vehicles were to scale exactly but they cant be, not if youre going to have a board which you can reach across.
however, the players assume that the vehicle is actually at an agreed-upon spot on the model itself
I always used the centerpoint of the front edge
but yes, not everything is to scale
but I still do intend to prove that this type of wargame board is the most suitable and interesting kind of wargame platform there is
the level of detail is what makes it so
youll see
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« Reply #17 on: July 18, 2014, 06:52:10 am »

And now I must contend, that M.L.C.W.B.'s are the ONLY way
in which one can be sure of line-of-sight between units

you cant visualize line of sight.  it must be portrayed with a string
or thread
stretched between the firing unit and the target

you just cant do that on a flat board
its a process of 3D geometry which cannot be resolved using a two dimensional map

To the extent that the games I play require it... yes I can.

And if we're going to obsess on LOS, then you'll need to integrate weather, ground foliage, and smoke to your map.

Everything, EVERYTHING in a wargame is an abstracted reduction in complexity from The Real Thing. To say that "a process of 3D geometry... cannot be resolved using a two dimensional map" is just silly.

Firing a bullet is a process of physics, and we resolve it just fine with dice.

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« Reply #18 on: July 18, 2014, 12:15:03 pm »

I wouldnt say I was obsessed with line-of-sight rules
it is merely one of the aspects of wargaming which is best represented with a three-dimensional board
besides this and the overall visual appeal of the finished 3D board, they also lend themselves better to planning an attack, calculating the time to get to certain areas, determining where your helicopters are safe from the enemy, and especially during air-drops of paratroopers.

currently am finishing up these little forest-boxes, which took far longer than I thought.  about two weeks so far, just for the forests
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« Reply #19 on: July 19, 2014, 06:58:29 pm »

All that cardboard layered up must be rather heavy. Any idea how much that weighs?
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« Reply #20 on: July 20, 2014, 06:56:14 am »

good question
well, the first one I made was solid cardboard, and it wound up weighing in at around thirty five or farty pounds

so I decided that this new one would be hollow

and it really is hollow

I spent literally HOURS carving out those eight sheets of cardboard, and once the contour lines were cut, I removed all the unneeded cardboard

so it weights only about six or seven pounds I would say

the tiny forest boxes are finally FINISHED (YAY) and I am now gluing them on the board

new pictures coming soon
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« Reply #21 on: July 21, 2014, 02:10:38 pm »

the forest boxes are now glued to the board and new pictures should be up any day now
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« Reply #22 on: July 21, 2014, 03:53:37 pm »

well for those who care about carefully-crafted homemade terrain, my second wargame board is almost finished

the little forest-boxes are all glued to the board and they represent only the heavy forests, in which tank movement is restricted.

you can lift the lids of the forest boxes, to conceal units.  the lids dont fall off though, they have hinges

the last steps will be making about fifty trees to top the hills, representing light forests

looks pretty good in my opinion, and extremely playable
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« Reply #23 on: July 26, 2014, 10:10:46 am »

I would play on those!  What game(s) are you doing on them?
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« Reply #24 on: July 27, 2014, 01:05:23 pm »

thank you kindsir

its for a modern-era company or battalion-level army game using miniatures from ghq
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